

- #Adobe flash actionscript 3.0 game how to#
- #Adobe flash actionscript 3.0 game full#
- #Adobe flash actionscript 3.0 game registration#
Before that, we need to place the “HUD” design, which will display the title of the game and score. Now all the required game objects are ready and waiting to perform.
#Adobe flash actionscript 3.0 game registration#
(Note: Keep the registration point as the centre for both objects at the time of the MovieClip creation.)Īfter converting these objects into MovieClip symbols as “Food” and “Tile” respectively, the library panel will look like the one shown below, (Note: Your stage must be empty).Įxcited…. To create the “Tile”, use a rectangle instead of a rounded rectangle with the same size of 25×25. Keep the size the same, 25×25, but the color of the “Food” symbol must be different than that of the “BodyPart”. To create ‘Food”, we will use similar steps that we used to create “BodyPart”. So now the stage must be empty and the “BodyPart” has been added to library panel. The rest of the steps are similar to that of the “Head”. Stroke thickness is 1.Īlso, convert this “BodyPart” into MovieClip symbol. Similarly to the “Head”, the “BodyPart” is created with a rounded rectangle the size of 25×25, and corner radius of 7.50. There is not much difference between “BodyPart” and “Head”, except the eyes and mouth. So we can delete it as we no longer need it on the stage. Now the “Head” symbol is in the library panel. This creates a Class definition for the “Head” symbol at runtime. Press “OK” again if the ActionScript Class definition dialog box appears. With all the above settings done press “OK”. This is a very important step as all the necessary calculations will be based on this centre point of the snake’s head. Do not forget to set the registration point as centre. In the “Convert to Symbol” dialog box, select the type “MovieClip” and give it the instance name “Head”. Select all the above objects and go to Modify>Convert to Symbol, or press F8. Now we need to convert all these head graphics into a single MovieClip symbol so that we can control it with the help of ActionScript3.0. But take care to keep the size it inside a 25×25 rectangle, because size is the key here. Set the corner radius to 7.50 and the stroke thickness to 1.įeel free to improve the snake head’s graphics as per your choice. First, we shall create the snake’s head.ĭraw a rounded rectangle the size of 25 x 25. Step2 Creating Game Objectsįor this game we need to prepare the following objects (symbols):Ĥ) Tile (To create a grid as background), Save this file as Snake.fla in a folder of your choice (it’s a good idea to create a new folder). The final result of the game should look like below:Ĭreate a new Flash file for Actionscript3.0. Approach to Understand XML and Flash Workflow.
#Adobe flash actionscript 3.0 game how to#

Create Your First Android AIR App in Flash.At the end of the tutorial, you can download the game source code. In this Flash tutorial, we will go step by step in creating the AS3 game and learn how to build its code in the below steps.
#Adobe flash actionscript 3.0 game full#
Our tutorial today covers how to create a full snake game in Flash using AS3
